writings

This is a depository of my papers, presentations, and other aspects of my CV.

If a paper is not downloadable, contact me. Some preprints are available upon request.

Writings: peer-reviewed

2009

The Ethics of Computer Games, Cambridge, Mass.: The MIT Press.

The Banality of Simulated Evil: Designing Ethical Gameplay, Forthcoming in Ethics and Information Technology. Preprint available here.

Beyond Choices: A Typology of Ethical Computer Game Designs,  International Journal of Gaming and Computer-Mediated Simulations, Vol. 1, Nr. 3, July-September 2009.

Forthcoming

This War is a Lie: World of Warcraft and Ethics, in Wankel, Charles and Shaun Malleck (eds.), Emerging Ethical Issues of Life in Virtual Worlds. Charlotte, NC.: Information Age Publishing

A Flourishing Revolt, in Cuddy, Luke and John Nordlinger (eds.), World of Warcraft and Philosophy. Chicago: Open Court.

Values Between Systems: Designing Ethical Gameplay, in Schrier, Karen and David Gibson (eds.), Ethics and Game Design: Teaching Values Through Play. IGI Publishing.

2008

Defining Game Mechanics. Game Studies Vol. 8, Issue 2, December 2008.

How I Learned to Love the Bomb: Defcon and the ethics of computer games, in Entertainment Computing – ICEC 2008, Lecture Notes in Computer Science, November 2009.

Newsgames: Theory and Design,in Entertainment Computing – ICEC 2008Lecture Notes in Computer Science, November 2009.

2007

“Two perspectives on the ethics of computer games”, in Øhrstrøm, Peter & Albert Albrechtslund (eds.), IT-Etik. En antologi om informations-og kommunikationsteknologiske emner I etisk belysning, Aalborg University Press, 2007

2005

Game,  Player, Ethics: A Virtue Ethics Approach to Computer Games, in International Review of Information Ethics, 4, December 2005.

The Ethics of Computer Game Design,  Digital Games Research Association Conference, Vancouver, Canada, June 2005.

2004

Take the Money and Run? An Ethical Approach to the Relation Between Game Reseach and Game Industry, in Rauterberg, Matthias (ed.), Entertainment Computing – ICEC 2004. Proceedings, pages 163 – 167

2003

Family Values: Ideology, Computer Games and The Sims, Digital Games Research Association conference, Utrecht, The Netherlands, November 2003

Other Writings

2007

A Thousand Lives (spanish original: Vivir Mil Vidas: narrativa y diseño de juegos de ordenador), Comunicación Interactiva y Convergencia Hipermedia, Santiago de Compostela, Spain, July 2007

2006

Beckham’s (Virtual) Blade: On the Relevance of Information Ethics for (Computer) Games presented at the European Conference of Computing and Philosophy, Trondheim, Norway, June 2006 [.doc file].

The Good Game: Defining the Ethics of Computer Games,  presented at the European Conference of Computing and Philosophy, Trondheim, Norway, June 2006 [.doc file].

2005

On the Morality of Cheating in Computer Games, presented at the Digital Games Research Association Conference, Vancouver, Canada, June 2005.

Return Power Shift Control: the ethics of design in ergodic art, presented at the Research in Art and Multimedia 2005, Barcelona, Spain, January 2005.

2004

The Other Self: Layers of the Subject and Internet Ethics, presented at the Association of Internet Research Conference, Sussex, England, September 2004

The Janus Model: Convergence between Literary Theory and Ludology, Under Construction Conference, Barcelona, April 2004

Presentations

2009

Not to Choose: Designing Ethical Gameplay, Keynote Lecture, MindTrek conference, Tampere (Finland)

No More Homo Ludens: Designing for an Ethical Player, Keynote Lecture, The Philosophy of Games Conference, Oslo (Norway)

2008

Beyond Choices: A Typology of Ethical Computer Game Designs (presented at Meaningful Play 2008).

How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games (presented at ICEC 2008).

Newsgames: Theory and Design (presented at ICEC 2008).

Ethical Gameplay Design: A Next-Gen Challenge (presented for the Level Designers group at IO Interactive, Copenhagen)

2006

Ethical Players, Unethical Designs (Nordic Game, Malmø)

2005

Games, Public Services, and Ethics (Gaming for the People, IT University of Copenhagen)

Translations

Sin Sensación de Final: Estétical del Hipertexto, in Abuín, Angel and Teresa Vilariño (eds.), Literatura e Hipertextualidad, Madrid: Arco Libros, 2006 (translations of Aarseth, E. (1997), “No sense of an Ending: Hypertext Aesthetics”, in Cybertext. Perspectives on Ergodic Literature. Baltimore and London: The Johns Hopkins University Press, pp. 76-96.