Miguel Sicart


This is the personal page of Miguel Sicart, play scholar


Talks


Games Don’t Matter. Indiecade East, New York, February 2014. audio

Play in the Age of Computing Machinery. CMSW Invited talk at MIT, Boston, February 2014. audio

Beyond Choices: Making Games Matter. Invited talk at the NYU Game Center, New York, February 2014.

The Pleasures of Dark Play. Games of Late Modernity. Johan Huizinga’s Homo ludens 75 years later. Leusden, January 2014.

More Real Than Art. Digital Games Research Conference, August 2013, GeorgiaTech, Atlanta.

Darkly Playing Others. The Aesthetics of Abusive Game Design. Digital Games Research Conference, August 2013, GeorgiaTech, Atlanta.

Darkly Playing Others. The Aesthetics of Abusive Game Design. Extending Play Conference. Rutgers, April 2013.

Games don’t matter. Play All! Seminar. Copenhagen, November 23rd 2011

The Beauty in Abuse. NYU Video Game Theory Seminar XI: Abusive and Unreasonable Games. April 12th 2011.

Ethics for Developers. Game Education Summit, Game Developers Conference. San Francisco. February 28th – March 4th 2011.

Instrumental play, or the Moral Risks of Gamification. Digital Ethics Symposium, Loyola University, Chicago. October 28th 2011.

Bots with Virtues: Digital games, artificial agency, and ethics, Philosophy of the Information and Computer Sciences, workshop at the Lorentz Center, Leiden University, 2010.

Abusing the player, and making them like it too (with Doug Wilson). DiGRA conference 2009, Brunel University.

Vivir Mil Vidas: narrativa y diseño de juegos de ordenador. Comunicación Interactiva y Convergencia Hipermedia, Santiago de Compostela, Spain, July 2007

Beckham’s (Virtual) Blade: On the relevance of Information Ethics for (Computer) Games. European Conference of Computing and Philosophy, Trondheim, Norway, June 2006

The Good Game: Defining the Ethics of Computer Games. European Conference of Computing and Philosophy, Trondheim, Norway, June 2006

The Ethics of Computer Game Design, DiGRA conference 2005, Simon Fraser University, Vancouver.

Return Power Shift Control: the ethics of design in ergodic art. Research in Art and Multimedia 2005, Barcelona, Spain, January 2005

The Other Self. Layers of the Subject and Internet Ethics. Association of Internet Research Conference, Sussex, England, September 2004

The Janus Model: Convergence between Literary Theory and Ludology, Under Construction Conference, Barcelona, April 2004

Family Values: Ideology, Computer Games, and The Sims. DiGRA conference 2003, Utrecht, The Netherlands.

Keynotes

Conversation with Anna Anthropy, Extending Play 2015, Rutgers University (USA), April 2015

Overtures to the World. Videojogos 2013. University of Coimbra, Portugal. September 2013.

Against procedurality, The Online Videogame: New Space of Socialization, Montreal, 28-30th October 2010.

Not to Choose: Designing Ethical Gameplay. Keynote for the MindTrek Conference, August 2009, Tampere (Finland).

No More Homo Ludens: Designing for an Ethical Player. Keynote for the Philosophy of Games Conference, August 2009, Oslo (Norway).

slides are available upon request