This is a depository of my papers, presentations, and other aspects of my CV.
If a paper is not downloadable, contact me. Some preprints are available upon request.
Books
Why Play Matters. (forthcoming) (eventually)
Beyond Choices. The Design of Ethical Gameplay. The MIT Press (expected publication Fall 2013)
The Ethics of Computer Games. The MIT Press, May 2009
Journals Articles
Wicked Games: Designing Moral Dilemmas in Computer Games. Design Issues (accepted for publication), 2013
Against Procedurality. Game Studies. Vol. 11, Issue 3. December 2011
Mundos y sistemas: Entendiendo el diseño de la gameplay ética. In Revista Comunicación, Vol. I Nr. 7, 2009 (http://www.revistacomunicacion.org/pdf/n7/articulos/a4_Mundos_y_sistemas_entendiendo_el_diseno_de_la_gameplay_etica.pdf)
The Banality of Simulated Evil: Designing Ethical Gameplay. Ethics and Information Technology 11(3), September 2009, pp. 191-202.
Beyond Choices: A Typology of Ethical Computer Game Designs. International Journal of Gaming and Computer-Mediated Simulations 1(3), July-September 2009, pp. 1-13
Defining Game Mechanics. Game Studies Vol. 8, Issue 2, December 2008.
Game, Player, Ethics: A Virtue Ethics Approach to Computer Games, in International Review of Information Ethics, 4, December 2005.
Book Chapters
A Tale of Two Games: Football and FIFA 12, in Consalvo, Mitgutsch, Stein (forthcoming), Sports Videogames. Routledge
Playing the Good Life (forthcoming) (hopefully)
Instrumental Play or the Moral Risks of Gamification. In Heider and Massanari (eds.), Digital Ethics. Research and Practice. New York, Berlin. Peter Lang (2012).
Digital Games as Ethical Technologies. In Fossheim, H., T.M. Larsen and J.R. Sageng (eds.), The Philosophy of Computer Games. Springer, 2012.
Values Between Systems: Designing Ethical Gameplay, in Schrier, Karen and David Gibson (eds.), Ethics and Game Design: Teaching Values Through Play. IGI Publishing, 2010.
This War is a Lie: World of Warcraft and Ethics, in Wankel, Charles and Shaun Malleck (eds.), Emerging Ethical Issues of Life in Virtual Worlds. Charlotte, NC.: Information Age Publishing, 2010
A Flourishing Revolt, in Cuddy, Luke and John Nordlinger (eds.), World of Warcraft and Philosophy. Chicago: Open Court, 2009
“Two perspectives on the ethics of computer games”, in Øhrstrøm, Peter & Albert Albrechtslund (eds.), IT-Etik. En antologi om informations-og kommunikationsteknologiske emner I etisk belysning, Aalborg University Press, 2007
Conference Papers
Wicked Games: On the design of ethical gameplay. Desire 10 Conference, Århus 16-17/8/2010.
Now It’s personal: on abusive game design (with Douglas Wilson). FuturePlay 2010. May 6-7th 2010, Vancouver.
How I Learned to Love the Bomb: Defcon and the ethics of computer games, in Entertainment Computing – ICEC 2008. Lecture Notes in Computer Science, volume 5309/2009, November 2008, pp. 1-10
Newsgames: Theory and Design, in Entertainment Computing – ICEC 2008. Lecture Notes in Computer Science, volume 5309/2009, November 2008, pp. 27-33
Take the Money and Run? An Ethical Approach to the Relation Between Game Reseach and Game Industry, in Rauterberg, Matthias (ed.), Entertainment Computing – ICEC 2004. Proceedings, pages 163 – 167.
Bots with Virtues: Digital games, artificial agency, and ethics, Philosophy of the Information and Computer Sciences, workshop at the Lorentz Center, Leiden University, 2010.
Abusing the player, and making them like it too (with Doug Wilson). DiGRA conference 2009, Brunel University.
Vivir Mil Vidas: narrativa y diseño de juegos de ordenador. Comunicación Interactiva y Convergencia Hipermedia, Santiago de Compostela, Spain, July 2007
Beckham’s (Virtual) Blade: On the relevance of Information Ethics for (Computer) Games. European Conference of Computing and Philosophy, Trondheim, Norway, June 2006
The Good Game: Defining the Ethics of Computer Games. European Conference of Computing and Philosophy, Trondheim, Norway, June 2006
The Ethics of Computer Game Design, DiGRA conference 2005, Simon Fraser University, Vancouver.
Return Power Shift Control: the ethics of design in ergodic art. Research in Art and Multimedia 2005, Barcelona, Spain, January 2005
The Other Self. Layers of the Subject and Internet Ethics. Association of Internet Research Conference, Sussex, England, September 2004
The Janus Model: Convergence between Literary Theory and Ludology, Under Construction Conference, Barcelona, April 2004
Family Values: Ideology, Computer Games, and The Sims. DiGRA conference 2003, Utrecht, The Netherlands.