SELECTED PUBLICATIONS
When possible, I have provided access to the paper/chapter, in either final published version, or author version. If anything is not available, drop me an email.
You can also dowload a BibTex file (not updated!).
2023
Sicart, M. (2023) Playing Software. Homo Ludens in Computational Culture. Cambridge: The MIT Press.
Sicart, M. (2023), “The Beautiful Rule: Thinking The Aesthetics of Game Rules”, Games and Culture (accepted).
Neumayer, C. and Miguel Sicart (2023), “Probably not a game: playing with the AI in the ritual of taking pictures on the mobile phone”, in Futures of Mobile Communication (accepted)
2022
Sicart, M. (2022), “Thinking the Things We Play With”, in Germaine, C. and Paul Wake (eds.), Material Game Studies. A Philosophy of Analogue Play. London: Bloomsbury Academic, pp. 21-32 text.
2021
Sicart, M., I. Shklovski, and M. Jones. Can Machine Learning Be Moral?. Presentation at the Human Centered AI workshop at NeurIPS 2021 text
Sicart, M. (2021). Playful Capitalism, or Play as an Instrument of Capital. Contracampo v.40, n. 2
Sicart, M. (2021). Playthings. Games and Culture. Text. A quick note on the text
Sicart, M. (2021). Playing an Automated World. In T. de la Hera, J.Jansz, J. Raessens, and B. Schouten, Persuasive Gaming in Context, Amsterdam University Press, pp. 41-56. Open Access
Sicart, M. (2021). Toward an Ethic of Homo Ludens. In V. Rapti & E. Gordon (Eds.), Ludics. Play as Humanistic Inquiry (pp. 21–45). Palgrave Macmillan. Text
2020
Sicart, M. (2020). Homo Ludens Reloaded: The Ethics of Play in the Information Age. In M. Groen, N. Kiel, A. Tillmann, & A. Weßel (Eds.), Games and Ethics. Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures (pp. 13–27). VS Verlag für Sozialwissenschaften. Text
Sicart, M. A. (2020). Playing software: The role of the ludic in the software society Information, Communication & Society. DOI Text
Sicart, M. A., & Shklovski, I. (2020). ‘Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems. Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ‘20), 1859–1871. DOI Text
2019
Sicart, M. A. (2019). Papers, Please: Ethics. In N. Huntemann & M. T. Payne (Eds.), How To Play Videogames (pp. 149–156). New York University Press. Text
2018
Sicart, M. A. (2018a). Play Computers. In B. Suter, M. Kocher, & R. Bauer (Eds.), Game Mechanics (pp. 47–65). Transcript Verlag.
Sicart, M. A. (2018b). Playing with Ethics. In C. Lury, R. Fensham, A. Heller-Nicholas, S. Lammes, A. Lammes, M. Michael, & E. Uprichard (Eds.), Routledge Handbook of Interdisciplinary Research Methods (pp. 183–186). Routledge. Text
Sicart, M. A. (2018d). Quixotean Play in the Age of Computation. American Journal of Play, 10(3). Text
Sicart, M. A. (2018e). Play in the Information Age. Philosophy & Technology, 1–18. DOI Text
Sicart, M., & Pichlmair, M. (2018). Playing Ourselves into Feudalism: The Politics and Ethics of Playful Automation (ScienceOpenVid:a169eb69-3d52-4d00-86e2-6c040e90503d). 1–4. DOI
Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A., & Hammer, J. (2018). Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers. CHI'18 Extended Abtracts. DOI
2017
Pichlmair, M., Mech, L., & Sicart, M. A. (2017). Designing for Immediate Play. Proceedings of the 12th International Conference on the Foundations of Digital Games. DOI
2016
Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press. Text
Sicart, M. A. (2016b). Play and the City. Navigationen. Zeitschrift Für Medien- Und Kulturwissenschaften, 25–40. Text
Sicart, M. A. (2016c). Reality has always been augmented: Play and the promises of Pokémon GO. Mobile Media & Communication, 5(1), 30–33. DOI Text
Sicart, M. A. (2016d). We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare. In P. Harrigan & M. G. Kirschenbaum (Eds.), Zones of Control: Perspectives on War Gaming (pp. 309–318). MIT Press. Text
2015
Sicart, M. A. (2015a). Loops and Metagames: Understanding Game Design Structures. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. Text
Sicart, M. A. (2015b). Participatory Republics: Play and the Political. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. Text
Sicart (Vila), M. A. (2015). Playing the good life: Gamification and ethics. In S. Waltz & S. Deterding (Eds.), The Gameful World (pp. 225–244). MIT Press. Text
2014
Sicart (Vila), M. A. (2014a). Play Matters. MIT Press.
Sicart (Vila), M. A. (2014b). Wicked Games: Designing Moral Dilemmas in Computer Games. Design Issues, 29(3), 28–37. Text
2013
Sicart (Vila), M. A. (2013a). A Tale of Two Games: Football and FIFA 12. In M. Consalvo, K. Mitgutsch, & A. Stein (Eds.), The Sports Videogames (1st ed., pp. 32–49). Routledge. Text
Sicart (Vila), M. A. (2013b). Beyond Choices: The Design of Ethical Gameplay. MIT Press.
2012
Sicart (Vila), M. A. (2012). Digital Games as Ethical Technologies. In The Philosophy of Computer Games (pp. 101–124). Springer. Text
2011
Sicart (Vila), M. A. (2011). Against Procedurality. Game Studies, 11(3).
2010
Wilson, D., & Sicart (Vila), M. A. (2010). Now It’s Personal: On Abusive Game Design. Future Play Conference Proceedings, 64.Text
2009
Sicart (Vila), M. A. (2009a). The Banality of Simulated Evil: Designing Ethical Gameplay. Ethics and Information Technology, 11(3), 191–202. DOI Text
Sicart (Vila), M. A. (2009b). The Ethics of Computer Games. MIT Press.
2008
Sicart (Vila), M. A. (2008a). Defining Game Mechanics. Game Studies, 8(2).
Sicart (Vila), M. A. (2008b). How I learned to love the Bomb: Defcon and the Ethics of Computer Games. Lecture Notes in Computer Science, 1–10. Text
Sicart (Vila), M. A. (2008c). Newsgames: Theory and Design. Lecture Notes in Computer Science, 27–33. Text
2005
Vila, M. A. S. (2005). Game, Player, Ethics: A Virtue Ethics Approach to Computer Games. International Review of Information Ethics, vol. 4