Miguel Sicart

This is the personal page of Miguel Sicart, play scholar



Play Matters. Playful Thinking Series. The MIT Press, September 2014 Website

Beyond Choices. The Design of Ethical Gameplay. The MIT Press, August 2013 Website

The Ethics of Computer Games. The MIT Press, May 2009


“Wicked Games: Designing Moral Dilemmas in Computer Games”. Design Issues 29:3 2013, pp. 28-37

“Against Procedurality”. Game Studies. Vol. 11, Issue 3. December 2011 Link

“Mundos y sistemas: Entendiendo el diseño de la gameplay ética”. In Revista Comunicación, Vol. I Nr. 7, 2009 Link

The Banality of Simulated Evil: Designing Ethical Gameplay”. Ethics and Information Technology 11(3), September 2009, pp. 191-202.

Beyond Choices: A Typology of Ethical Computer Game Designs”. International Journal of Gaming and Computer-Mediated Simulations 1(3), July-September 2009, pp. 1-13

“Defining Game Mechanics”. Game Studies Vol. 8, Issue 2, December 2008.Link

Game, Player, Ethics: A Virtue Ethics Approach to Computer Games”, in International Review of Information Ethics, 4, December 2005, pp. 13-17

Conference Papers

“Gamification: Using Game Design Elements in Non-Gaming Contexts” (with Sebastian Deterding, Kenton O’Hara, Dan Dixon and Lennart Nacke). CHI 2011, Vancouver. Link

Now It’s personal: on abusive game design” (with Douglas Wilson). FuturePlay 2010. May 6-7th 2010, Vancouver, pp. 40-47

How I Learned to Love the Bomb: Defcon and the ethics of computer games”, in Entertainment Computing – ICEC 2008. Lecture Notes in Computer Science, volume 53092009, November 2008, pp. 1-10

Newsgames: Theory and Design”, in Entertainment Computing – ICEC 2008. Lecture Notes in Computer Science, volume 53092009, November 2008, pp. 27-33

The Ethics of Computer Game Design”, in DiGRA 2005:Changing Views - Worlds in Play. Simon Fraser University, Vancouver, Canada.

“Take the Money and Run? An Ethical Approach to the Relation Between Game Reseach and Game Industry”, in Rauterberg, Matthias (ed.), Entertainment Computing – ICEC 2004. Proceedings, pages 163 – 167.

Family Values: Ideology, Computer Games, and The Sims”, Conference: Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands

Book Chapters

“We The Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare”. In Harrigan and Kirschenbaum (eds.). Zones of Control. The MIT Press, forthcoming 2016.

“Mechanics”. In Lowood and Guins (eds.). Game History: A Lexicon. The MIT Press, forthcoming 2015.

“Darkly Playing Others”. In Mortensen, Linderoth and Brown (eds.). The Dark Side of Game Play. Controversial Issues in Playful Environments. Routledge. Forthcoming 2015.

“Playing the Good Life”. In Deterding and Waltz (eds.). The Gameful World. The MIT Press, forthcoming January 2015.

“A Tale of Two Games: Football and FIFA 12”, in Consalvo, Mitgutsch, Stein (2013), Sports Videogames. Routledge, 32-50

“Instrumental Play or the Moral Risks of Gamification”. In Heider and Massanari (eds.), Digital Ethics. Research and Practice. New York, Berlin. Peter Lang (2012), pp. 210-231

Digital Games as Ethical Technologies”. In Fossheim, H., T.M. Larsen and J.R. Sageng (eds.), The Philosophy of Computer Games. Springer, 2012, pp. 101-124. (*)

Values Between Systems: Designing Ethical Gameplay”, in Schrier, Karen and David Gibson (eds.), Ethics and Game Design: Teaching Values Through Play. IGI Publishing, 2010, pp. 1-16

This War is a Lie: World of Warcraft and Ethics”, in Wankel, Charles and Shaun Malleck (eds.), Emerging Ethical Issues of Life in Virtual Worlds. Charlotte, NC.: Information Age Publishing, 2010, pp. 177-197

“A Flourishing Revolt”, in Cuddy, Luke and John Nordlinger (eds.), World of Warcraft and Philosophy. Chicago: Open Court, 2009, pp. 95-107

“Two perspectives on the ethics of computer games”, in Øhrstrøm, Peter & Albert Albrechtslund (eds.), IT-Etik. En antologi om informations-og kommunikationsteknologiske emner I etisk belysning, Aalborg University Press, 2007, pp. 199-225